Let's not compare the super tight development time for Pokémon Scarlet and Violet (that also happens to be open world), to what's gonna turn into one of the lengthiest and most expensive Nintendo developed games ever. I don't think Retro can do much worse, as has already been noted above. Even despite all this, maaaybe there's still that chance Prime 4 could suck, on a technical level? With Scarlet and Violet, however, the bar is so low, it's in Satan's basement. it's happened before, and the ensuing years of uncertainty for the series's future are still easily recalled by its fans. Pokémon can afford to release a few straight-up awful, busted games in a row (not saying the recent games are this, just speaking hypothetically), and it'll bounce right back up, with the "hit" (if you can even call it that) to the brand ultimately having proved negligible. For Retro to release something approximating Scarlet and Violet's myriad of technical failings would be far more damaging to the series than it can reasonably endure. Metroid has a certain standard of quality that it needs to target, because the games get by more on the high acclaim they garner, as opposed to being sales titans, like Pokémon. The pressure to deliver must be pretty intense, honestly. Metroid Prime was a total technical marvel, back on the GameCube. Not with all of the above working against them. Retro aren't going to release a shoddy product. All this, and for a relatively niche franchise with modest sales potential, geared toward a specific enthusiast demographic. Retro have undertaken the monumental task of developing something that many are going to expect to measure up to one of the greatest games of all time, that their studio released two decades prior, with the project also having undergone a development reboot, delaying its completion by years. Click to expand.Super Metroid, Prime 1, and the recently released, widely well-received, still-fresh-in-our-minds Dread.
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